Rogue / Falconer
Falconer Starter Build
A safer Rogue starter for players who want speed without relying only on fragile uptime.
Sentinel / Void Knight
Choose this if you want readable melee combat, strong baseline defenses, and a build that does not require perfect movement to finish the campaign.
A sturdy melee starter for players who want a simple Sentinel route into void damage.
Keep the campaign plan stable before chasing final scaling.
Use this as a role map, not a locked skill bar.
Most failed starter builds lose to these before they lose to damage.
While leveling, readable stats beat perfect late-game theory.
Yes, if you keep the setup simple. It has clear melee damage and Sentinel defenses, but it becomes harder when you add too many cooldowns too early.
Use the one that feels smoother with your current weapon and mana. Warpath is comfortable for movement-heavy clearing, while Rive is direct and easy to understand.
Add them after the mastery is unlocked, but keep your best leveling skill until the void setup has enough points to feel better.
Compare the other initial starter routes before committing.
Rogue / Falconer
A safer Rogue starter for players who want speed without relying only on fragile uptime.
Acolyte / Necromancer
A calm minion starter for players who want the safest Acolyte route through the campaign.
If the playstyle sounds close but not exact, route through the class page.