Sentinel / Void Knight
Void Knight Starter Build
A sturdy melee starter for players who want a simple Sentinel route into void damage.
Rogue / Falconer
Choose this if Rogue looks fun but you do not want your first character to live or die on perfect positioning.
A safer Rogue starter for players who want speed without relying only on fragile uptime.
Keep the campaign plan stable before chasing final scaling.
Use this as a role map, not a locked skill bar.
Most failed starter builds lose to these before they lose to damage.
While leveling, readable stats beat perfect late-game theory.
For many new players, yes. The falcon lets you keep damage going while you reposition, which makes mistakes less punishing than pure melee or pure ranged Rogue.
No. Falconer can lean into the falcon, traps, direct attacks, or a mix. For a starter, keep one primary damage plan and let the falcon support it.
Low defenses and standing still. Rogue damage can feel strong early, but you still need health, resistances, and movement discipline.
Compare the other initial starter routes before committing.
Sentinel / Void Knight
A sturdy melee starter for players who want a simple Sentinel route into void damage.
Acolyte / Necromancer
A calm minion starter for players who want the safest Acolyte route through the campaign.
If the playstyle sounds close but not exact, route through the class page.