Pick the class that matches how you want to solve fights

Class choice is the first build decision. Use this hub to decide whether you want minions, spells, pets, Rogue speed, or Sentinel durability.

Fast routing

Safest first character Necromancer or Void Knight
Lowest mechanical pressure Necromancer
Best fast Rogue starter Falconer
Most direct melee starter Void Knight

Class fit overview

Each class page routes into its three masteries and any starter build page that already exists.

Acolyte

Do you want minions, curses, or health-as-a-resource gameplay?

High if you start Necromancer, moderate if you jump straight into Lich or Warlock without learning defenses. Open class page

Mage

Do you want spell damage, ward management, and clear ranged decisions?

Moderate. The damage is clear, but you need to respect defenses earlier than tankier classes. Open class page

Primalist

Do you want a sturdy character with pets, forms, totems, or nature damage?

Moderate to high. The base class is forgiving, but some mastery setups ask for more button management. Open class page

Rogue

Do you want mobility, high damage, and cleaner mechanical execution?

Moderate. Falconer is the easiest route here; Bladedancer and Marksman ask for more positioning. Open class page

Sentinel

Do you want armor, melee decisions, shields, and straightforward defenses?

High. Paladin and Void Knight both give new players readable damage and defense goals. Open class page

Mastery routes

Use mastery placeholders for fit checks only. Detailed mastery build clusters should come later.