Sentinel / Void Knight
Void Knight Starter Build
A sturdy melee starter for players who want a simple Sentinel route into void damage.
Acolyte / Necromancer
Choose this if you want minions to handle most enemy pressure while you learn bosses, resistances, and campaign pacing.
A calm minion starter for players who want the safest Acolyte route through the campaign.
Keep the campaign plan stable before chasing final scaling.
Use this as a role map, not a locked skill bar.
Most failed starter builds lose to these before they lose to damage.
While leveling, readable stats beat perfect late-game theory.
Yes. It gives new players time to watch fights and learn danger patterns without needing perfect attack uptime.
Use enough to cover damage and safety, but do not fill the bar with summons just because they are available. One clear carry minion is easier to gear and understand.
Check whether your main minions have skill points, relevant minion damage, and enough survivability to stay active through fights.
Compare the other initial starter routes before committing.
Sentinel / Void Knight
A sturdy melee starter for players who want a simple Sentinel route into void damage.
Rogue / Falconer
A safer Rogue starter for players who want speed without relying only on fragile uptime.
If the playstyle sounds close but not exact, route through the class page.